BMW i8 2015
2015_BMW_i8_MAX_VRAY_FBX_OBJ
High detailed 3D model of 2015 BMW i8 with interior.
Main features:
- Originally created with 3ds Max 2010
- Two .max files with V-Ray and Standard 3ds Max materials
- MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
- Separate objects like body, wheels and doors. Total number of objects is 13. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric. Real-world scale
- All textures and materials are included and assigned
- 5 textures, which vary in resolution from 416x94px to 4096x4096px
- Previews rendered in 3ds Max 2010 with V-Ray 2.20.02
Special notes:
- Softimage, Cinema4D and LightWave medium and high poly files geometry consists of all quads
- .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
- .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required
Polycounts:
- .max format:
• no MeshSmooth: 93,429 faces and 103,229 vertices
• MeshSmooth level 1: 372,645 faces and 392,957 vertices
• MeshSmooth level 2: 1,490,580 faces and 1,530,845 vertices
- .scn, .mb and .obj formats:
• low: 93,429 faces and 103,229 vertices
• medium: 372,645 faces and 392,957 vertices
• high: 1,490,580 faces and 1,530,845 vertices
- .lwo and .c4d formats:
• low: 93,429 faces and 103,229 vertices
• medium: 372,645 faces and 392,957 vertices
• high: 1,490,580 faces and 1,530,741 vertices
- .3ds format:
• low: 185,787 faces and 160,317 vertices
• medium: 745,290 faces and 500,342 vertices
• high: 2,981,160 faces and 1,768,123 vertices